Runes are special items available in the Season of Discovery in WoW Classic. These runes can be equipped to your gear, giving your character powerful passive effects. This WoW SoD Shaman Runes guide covers the new Shaman runes introduced in SoD Phase 3 and the existing ones.
All Shaman Runes in Season of Discovery Phase 3
The following Shaman Runes are new in WoW SoD Phase 3:
Rune | Effect | Slot |
---|---|---|
Burn | Your Flame Shock now strikes up to 5 targets, gains 6 sec increased duration, and deals 100% increased damage. In addition, while you have Flametongue Weapon imbued on an equipped weapon, you gain 4 increased spell damage. | Head |
Mental Dexterity | Dealing damage with Lava Lash or Stormstrike increases your Attack Power by 100% of your Intellect, and your spell damage and healing by 30% of your total Attack Power for 30 sec. | Head |
Tidal Waves | When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30% and increases the critical effect chance of your Lesser Healing Wave by 25%. | Head |
Overcharged | Your Lightning Shield never loses charges, now has a 3 sec cooldown, and deals damage to all enemies within 8 yards. | Wrists |
Riptide | Heals a friendly target for 635 to 691 and another 674 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%. This spell also triggers Ancestral Awakening. | Wrists |
Rolling Thunder | Lightning Bolt and Chain Lightning have a 30% chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges. Earth Shock now releases all Lightning Shield charges above 3, dealing their damage to the target, and energizing you for 2% of your maximum mana per charge released. | Wrists |
Static Shock | Your Lightning Shield now has 9 charges, and your melee attacks have a 6% chance to trigger one of those charges, immediately damaging your target. | Wrists |
All Shaman Runes in Season of Discovery Phase 2
The following Shaman Runes are new in WoW SoD Phase 2:
Rune | Effect | Slot |
---|---|---|
Fire Nova | Your Fire Nova Totem spell is replaced with Fire Nova, which causes your current Fire totem to emit damage at its location. | Waist |
Maelstrom Weapon | When you deal damage with a melee attack, you have a chance to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Lava Burst spell by 20%. Chance increased by 50% while your main hand weapon is enchanted with Windfury Weapon. Stacks up to 5 times. Lasts 30 sec. | Waist |
Power Surge | Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make the next Lava Burst, Chain Heal, or Chain Lightning within 10 sec instant. Additionally, every 5 sec you gain mana equal to 15% of your Intellect. | Waist |
Ancestral Awakening | When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 30% of the amount healed. | Waist |
Decoy Totem | Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec. | Feet |
Spirit of the Alpha | Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 5% and reducing all threat generated by 30% for 30 min. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time. | Feet |
All Shaman Runes in Season of Discovery Phase 1
The following Shaman Runes are new in WoW SoD Phase 1:
Rune | Effect | Slot |
---|---|---|
Dual Wield Specialization | Increases your chance to hit with both spells and melee attacks by 10% while dual wielding, your Stormstrike ability now hits with both weapons while dual wielding, and increases the damage done by your offhand weapon by 50%. | Chest |
Healing Rain | Selects the area 15 yards around target player, and heals all of target player’s party members within that area for 84 every second. | Chest |
Overload | Gives your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells a 50% chance to cast a second, similar spell on the same target at no additional cost that causes half damage or healing and no threat. | Chest |
Shield Mastery | Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield’s armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value. | Chest |
Two-Handed Mastery | Each time you strike an enemy with a two-handed weapon, you gain 30% attack speed with two-handed weapons, 10% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon. | Chest |
Lava Burst | You hurl molten lava at the target, dealing 786 to 1,014 Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike. | Hands |
Lava Lash | You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 125% if your off-hand weapon is enchanted with Flametongue. | Hands |
Molten Blast | Blast up to 4 enemies in a cone in front of you for 147 to 207 Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast. | Hands |
Water Shield | The caster is surrounded by 3 globes of water, granting 1% of your maximum mana per 5 sec. When a spell, melee or ranged attack hits the caster, 4% of maximum mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. | Hands |
Ancestral Guidance | For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target. | Legs |
Earth Shield | Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 309. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time. | Legs |
Shamanistic Rage | Reduces all damage you take by 20% and you regenerate mana equal to 5% of your maximum mana every second for 15 sec. Your party and raid members within 40 yards will also receive 20% of the mana you receive this way. | Legs |
Way of Earth | While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 50% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. | Legs |